Labyrinth: Tactical Exploration Rules & Guide
Welcome to the underground Labyrinth! Explore a foggy procedural maze, discover hidden landmarks, manage tactical weapons & items, avoid deadly pit traps, outwit the roaming Minotaur ๐น, claim the Treasure ๐, and escape to victory!
1. Objective & Turn Mechanics
๐ Victory Condition
To win an expedition, an explorer must navigate the maze to locate the Treasure ๐, grab it, and reach the Exit ๐.
- Treasure can be grabbed from regular cells, pit traps, or teleporter destinations.
- If a player carrying the treasure is wounded or killed, they drop the treasure at their position.
โฑ๏ธ Turn Sequence & 30s Timer
Players take turns in round-robin order. Active human turns feature a 30-second turn limit:
- If 30 seconds elapse without a move, your turn is automatically PASSED.
- Executing an action before 30s resets the timer for the next explorer.
๐ฎ Difficulty Scaling
3 HP โข 4 Bullets โข 4 Grenades
Starts with ๐ชข Rope โข Low pit count
3 HP โข 3 Bullets โข 3 Grenades
Standard maze walls & roaming Minotaur
2 HP โข 2 Bullets โข 2 Grenades
Dense walls & faster Sprinting Minotaur
2. Actions & Combat Rules
Attempt to step 1 cell North, South, East, or West. Walking into a stone wall produces a loud THUD sound echo, revealing the wall to your map without causing health damage.
Fires a bullet up to 3 cells in a straight line. Kills the Minotaur ๐น on hit or wounds another explorer (-1 HP).
Lobs an explosive grenade up to 2 cells away. Explodes on impact, damaging any entities in the target cell and destroying internal stone walls to open new pathways!
Skips your turn to hold your position. Useful when waiting for the Minotaur to pass or coordinating with team members.
3. Landmarks, Traps & Items
Stepping onto the Hospital cell immediately heals wounded explorers back to full 3 HP (Healthy status).
Restocks ammunition to full capacity (3 bullets & 3 grenades) and grants a Rope ๐ชข if you don't have one!
Single-use climbing item. Automatically consumed when falling into a Pit trap to climb out safely without skipping a turn!
Falling into a pit trap inflicts :stunned status, forcing you to skip your next turn (unless saved by a Rope).
Paired portal cells that instantly warp explorers across distant sections of the labyrinth.
Roams the maze towards the nearest explorer. Attacking an explorer deals 1 HP damage (wounding them). Minotaur sprints 2 cells/round when unseen for $>3$ turns!
4. Interface Features & Post-It Map Pinning
๐ Post-It Fragment Pinning for Other Explorers
The Explorer Expedition Post-Its sidebar lists all other human players and bots in the expedition. Clicking ๐ Pin Active Fragment puts the interface in Pin Mode:
- Click any cell on the main maze grid to anchor that explorer's relative origin (0, 0).
- The pinned Post-It note overlays that explorer's visited cells, discovered walls, and landmarks directly onto your map view with distinct color themes!
๐ Procedural Web Audio API
Real-time synthesized audio for footsteps, gunshots, explosions, and Minotaur roars. Sound echoes travel across corridors to alert nearby explorers of combat activity.
๐ฌ Real-Time In-Game Chat
Communicate with team members in real-time using the PubSub chat widget on the right sidebar to share coordinates and landmark locations.