Labyrinth Logo LABYRINTH Tactical Exploration
๐Ÿ“œ
Comprehensive Expedition Manual

Labyrinth: Tactical Exploration Rules & Guide

Welcome to the underground Labyrinth! Explore a foggy procedural maze, discover hidden landmarks, manage tactical weapons & items, avoid deadly pit traps, outwit the roaming Minotaur ๐Ÿ‘น, claim the Treasure ๐Ÿ’Ž, and escape to victory!

1. Objective & Turn Mechanics

๐Ÿ† Victory Condition

To win an expedition, an explorer must navigate the maze to locate the Treasure ๐Ÿ’Ž, grab it, and reach the Exit ๐Ÿ.

  • Treasure can be grabbed from regular cells, pit traps, or teleporter destinations.
  • If a player carrying the treasure is wounded or killed, they drop the treasure at their position.

โฑ๏ธ Turn Sequence & 30s Timer

Players take turns in round-robin order. Active human turns feature a 30-second turn limit:

  • If 30 seconds elapse without a move, your turn is automatically PASSED.
  • Executing an action before 30s resets the timer for the next explorer.

๐ŸŽฎ Difficulty Scaling

๐ŸŸข Easy

3 HP โ€ข 4 Bullets โ€ข 4 Grenades

Starts with ๐Ÿชข Rope โ€ข Low pit count

๐ŸŸก Normal

3 HP โ€ข 3 Bullets โ€ข 3 Grenades

Standard maze walls & roaming Minotaur

๐Ÿ”ด Hard

2 HP โ€ข 2 Bullets โ€ข 2 Grenades

Dense walls & faster Sprinting Minotaur

2. Actions & Combat Rules

๐Ÿšถ Move (Cardinal Direction)

Attempt to step 1 cell North, South, East, or West. Walking into a stone wall produces a loud THUD sound echo, revealing the wall to your map without causing health damage.

๐Ÿ”ซ Gunshot (Cardinal Direction)

Fires a bullet up to 3 cells in a straight line. Kills the Minotaur ๐Ÿ‘น on hit or wounds another explorer (-1 HP).

โš ๏ธ Self-Wounding Wall Ricochet: Shooting directly into a stone wall causes the bullet to ricochet back, dealing -1 HP damage to yourself!
๐Ÿ’ฃ Grenade (Cardinal Direction)

Lobs an explosive grenade up to 2 cells away. Explodes on impact, damaging any entities in the target cell and destroying internal stone walls to open new pathways!

โณ Pass (Skip Turn)

Skips your turn to hold your position. Useful when waiting for the Minotaur to pass or coordinating with team members.

3. Landmarks, Traps & Items

๐Ÿฅ Hospital

Stepping onto the Hospital cell immediately heals wounded explorers back to full 3 HP (Healthy status).

โš”๏ธ Arsenal

Restocks ammunition to full capacity (3 bullets & 3 grenades) and grants a Rope ๐Ÿชข if you don't have one!

๐Ÿชข Rope Item

Single-use climbing item. Automatically consumed when falling into a Pit trap to climb out safely without skipping a turn!

๐Ÿ•ณ Pit Traps

Falling into a pit trap inflicts :stunned status, forcing you to skip your next turn (unless saved by a Rope).

๐ŸŒ€ Teleporters

Paired portal cells that instantly warp explorers across distant sections of the labyrinth.

๐Ÿ‘น The Minotaur

Roams the maze towards the nearest explorer. Attacking an explorer deals 1 HP damage (wounding them). Minotaur sprints 2 cells/round when unseen for $>3$ turns!

4. Interface Features & Post-It Map Pinning

๐Ÿ“Œ Post-It Fragment Pinning for Other Explorers

The Explorer Expedition Post-Its sidebar lists all other human players and bots in the expedition. Clicking ๐Ÿ“Œ Pin Active Fragment puts the interface in Pin Mode:

  • Click any cell on the main maze grid to anchor that explorer's relative origin (0, 0).
  • The pinned Post-It note overlays that explorer's visited cells, discovered walls, and landmarks directly onto your map view with distinct color themes!

๐Ÿ”Š Procedural Web Audio API

Real-time synthesized audio for footsteps, gunshots, explosions, and Minotaur roars. Sound echoes travel across corridors to alert nearby explorers of combat activity.

๐Ÿ’ฌ Real-Time In-Game Chat

Communicate with team members in real-time using the PubSub chat widget on the right sidebar to share coordinates and landmark locations.

Return to Lobby Labyrinth v1.0 โ€ข Tactical Rules